The New Generation of Virtual Reality

The New Generation of Virtual Reality

Imagination Recreation licensed and distributes virtual reality settings to the users of our product, we sell an experience. Through our advanced technological equipment that allows the mind to live vicariously in its subconscious, users of our products are able to take a realistic venture into their dreams.

Investors in the company Imagination Recreation have insisted on releasing information based upon firsthand accounts of our trial runs with the users of the Virtual Dream Machine, DreamWorks 3.

The experience users of DreamWorks 3 have while using the device will be assessed and recorded. Immediately after every use of DreamWorks 3, users must answer a series of questions about their awareness of reality.

All information collected will be made public.

User #9087 "Drew McStinson"


Collected Data from User #9087 "Drew McStinson" on April 19, 2033. 2:07pm PST.

Dr. 949
“You’ve just completed your third session in the DreamWorks 3 Series, thus enabling you to have a realistic experience in your virtual subconscious. How do you feel?”

#9087 “Drew”
“Awesome. I feel awesome.”

Dr. 949
“Can you please describe what your experience was using DreamWorks 3?”

#9087 “Drew”

Dr. 949
“What? Nine-zero-eight-seven, are you aware of your reality?”

#9087 “Drew”
“Yeah man, let’s go see these nine-feet tall aliens.”

Dr. 949
“Nine-zero-eight-seven, you are in a high security facility in *name of city omitted from records*, there are not any aliens in the area.”

#9087 “Drew”
“What are you talking about? I just saw one five minutes ago. Is he hiding? What happened to the armies of water bottles?”

Dr. 949
“Nine-zero-eight-seven, we need you to lay back and breathe deeply. We are concerned about your awareness of reality. We are going to keep you here for some more tests.”

Note: User #9087 was unable to distinguish reality from virtual reality for twenty-seven minutes and fifty-three seconds. This is the longest period of time any user has been out of touch with reality because of their use of DreamWorks 3. We are working and researching to resolve the potential detriments. 

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